Wednesday, April 11, 2018

OPD Review 9: The Omeous Portent of the Highlands Meteor

Spellcheck aside, this 14 area adventure has some possibilities, even if I'm not the biggest fan of mixing my fantasy and my aliens.  In some ways, this is sketchier than other OPDs, but communicates the theme pretty well. I'd call it low to mid level.

Organization: Pretty standard organization. Map on the left, background, GM's note, Encounter Key on the right and bottom.

Clarity: Another plea for bolding, underlining, highlighting, SOMETHING to make the important stand out from the mundane. The map, while not a piece of art, works for its intended purpose. You could almost simply put notes on the map for this adventure (the trap needing perhaps a little more explanation) - you know "10 Orcs Sleeping" or something...

Usefulness: It's a diversion. Again, depends on the players feeling heroic and wanting to investigate the missing farmers. A better hook (how about a random encounter with an alien - or with some of their mooks - that leads to a chase back here?).  I might drop this into a sandbox.  I'd probably edit it a bit - add some more notes for aliens at least.

Subjective.  Not a fan of the SF/Fantasy mix generally, but if I'm going to do it, I'm not going go all Barrier Peaks, so this might fit the bill. If I do this, the aliens will be Mars Attacks! aliens, played for somewhat comic effect.  The Law of Unintended Consequences applies to the Death Ray guns... the players will want them...

Affiliate link to the 2009 OPD Compendium

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