So this 12 area "adventure" is a simple location with a few low level opponents, a couple cool features and a trap that... well, I don't like it. In the grand scheme of things, this could maybe be a mission to "set off the trap" to keep this "fortress" from falling into the wrong hands...
Organization: It's the standard organization again. I can see how this could be useful - I know what to expect and where to find things. Later, when the OPD contest gets more "artistic" entries, this is going to be a less static category...
Clarity: Well, it all (mostly) makes sense. The map is pretty helpful for communicating the features of the dungeon. I'm not exactly sure of what to make of Area 6 - it is such a potentially cool feature - a column of stone surrounded by a waterfall - but that's all there is to it. Nothing to see here. Move along. What is the "lake tower" anyway? Sigh... So much potential...
Usefulness: Well, this is probably just a side-jaunt at best. It's all about exploration, I get that, but reading through this I kind of kept going "so what?" Still, I might drop it into a sandbox or maybe as a side level in a megadungeon. Like I said, I want to like this so I might go to some effort to adapt it...
Subjective: There are ideas here to mine. A couple irritants are the completely inaccessible areas - you KNOW the players are going to focus in on that... Sometimes a sentence about finding bones or 1d4 cp per hour of digging or whatever might not bug me so much (but would probably frustrate someone else to no end!).
Affiliate link to the 2009 OPD Compendium
Artists I Like: Joe Vaux
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This artist is apparently a director on Family Guy. That's fine. I don't
care about that. I just love his paintings. And looks like I started loving
them...
1 hour ago
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