2 or lower
instant death (decapitated or other grevious wound).
fatal wound (gutted, stabbed through lung, broken back, etc.) die in 1d6 turns.
severed limb (DM's choice or roll randomly) will die in 3d6 rounds unless tourniquet applied, wound cauterized with fire, or Cure Serious Wounds cast (CSW used for this will not restore lost hp).
broken bone (DM's choice), 2d4+9 weeks to heal.
knocked out for 2d6 rounds, unless wearing a helm. With helm, only stunned for 1 round.
stunned for 1 round, unless wearing helm. With helm, only knocked down.
a surge of adrenaline returns 1d4 hit points per every other level (1d4 at 1st and 2nd, 2d4 at 3rd and 4th, etc.) At the end of the combat, the adrenaline drains away, hit points are reduced to zero, and the PC faints for 2d6 rounds.
RIP Stephen Lee Lortz 1949-2017 - I just learned via Jennell Jaquays that Stephen Lortz (September 7, 1949 - April 23, 2017) passed away yesterday. Stephen Lortz was another of Dave Arnes...
1 hour ago