Friday, July 23, 2010

Generating Treasure (well...sort of)

I found this a couple weeks ago, lost it, searched and found it again...

It's a nifty treasure generator which is intended to be used for Warhammer rpg - but I thought it gave some interesting results that could spice up the contents of just about any room because, unlike a lot of the stuff I've found on the net, it's not just about loot (and it doesn't have any of the later D&D editions' DC this and whatever in it...)

Here's a sampling of the items it'll generate:

• A scroll case holding ship captain's navigational charts cluttered with hand-written notes.

• An enormous red ox branded with the crest of Stirland.

• A water-damaged sheet of parchment inscribed with the name and address of a hostel in Nuln.

• A soggy and mouldering leather jack stamped with a coat of arms.

• A bow richly engraved with a motif of ravens and bare branches. It includes a flask of linseed oil, bowstrings, a pouch of extra feathers and needle and thread for repairing arrows.

• The pointed half of a broken knife.

• A simle oak coffin, thankfully empty.

• An ages-old 8-by-12-foot tapestry depicting the burial of the holy proseltye Stoemlitz, and likely of some value.

• A golden key marked with odd magister's symbols.

• An ancient axe with a pommel in the shape of a wolf's head.

Now, surely, any of these items could be valuable - but all of them are pretty interesting. Why is there only half a knife blade in this room? What are the symbols on the key? Who would be repairing arrows here?

And all of that can lead to other interesting adventures that would never have been. Why is there an arrow repair kit in this room of the dungeon? Hmmm...well, maybe a ranger came through here...got out his kit and was going to work on an arrow when something...distracted, ate, chased, whatever him... So where's the ranger now?

Whatever. It has recently occurred to me that if someone invaded my house looking for loot that, well, first of all they'd be really disappointed by the amount of anything valuable in my house, but second they would have to sort through all sorts of mundane, but potentially interesting, items. So why are dungeon rooms just: 10x20, 2 doors, monster, treasure. What did the monster have on it's person? What else is in the room? Does it matter? No, the PCs will likely get bogged down in the details. So what. It's a GAME - if we're having fun, then that's what matters, right?

3 comments:

David said...

Nifty... Thanks for sharing!

Dungeonmum said...

great stuff, an idea generator as well!

Daen Ral Worldbuilder said...

Yeah, David, I thought it was pretty cool, too. I generated about three pages of "stuff" and I'm going to use it in an upcoming project.

Dungeonmum - exactly what I was thinking. The items make generate ideas for me - but even if I don't know or care why there's a bag of chicken feathers in the room, the players might want to know...and then I get to find out, too.