Lunch Hour Encounters
I was thinking the other day that I usually spend my lunch hour surfing blogs. Fulfilling, sure, but not very productive. So I thought, “What if I spent the hour writing out encounters?” I figure if I spent a fairly uninterrupted hour writing, I could get a fair amount done. So, why not?
So here's my ground rules for this project. I will spend no more than 60 minutes on a given encounter (though I may spend less, my life being what it is). If I don't finish, I don't finish. I may, at some point, go back and tie up loose ends, but I don't know that yet. I may also spend a 60 minute period or two tying the encounters together.
I haven't decided if these are going to be megadungeon encounters or outdoor encounters – maybe a little of both, I don't know. Here's the thing: I can't spend a full hour on a single room, I know that – or a single hex (unless it's like a 24 mile hex – but that's like 16 six mile hexes and...um...256 four mile hexes? Really? I could spend an hour doing that...holy cow...)
So, I guess I'm defining “encounter” as “theoretically interconnected areas”, though that may change, too...
Also, I may spend some of the hour creating a map or whatever, in which case it might just be a couple rooms, or a hex or two (depends on how inspired or uninspired I get). Then again, I might just start writing or I may use a pre-created map or something – in which case it might get long (like, if I pull off a 13 or 20 room dungeon map, I could probably stock the whole thing in an hour...I think...
2 comments:
Heck, that's what I do with about half of my lunch breaks! The other half is spent reading.
I'm discovering that my life is way too chaotic to do this at lunch time...argh... But I'm working on this in the wee hours...
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