I wanted to try the S&W hoard generation rules, but it requires a LOT of rolling. I figured that would be a good task for AI (Gemini, in this case).
I then asked Gemini to randomize the remaining coins (no round numbers), to do all the rolling for values and then to assign gem types to the gem values and brief descriptions of the jewelry items that were generated. While the juggling and asking the AI to redo things, reword things, etc. took maybe 20 or 25 minutes and I still did a number of rolls myself (for the magic items), the raw data from the first post was a HUGE time saver. Not bad.
Here’s the raw results
from Gemini:
Alright, let's do a fresh calculation and make some example
rolls for each step.
Step 1: 100 GP Trade-Outs (498 potential)
Let's roll 498 times on 1d10. Imagine we get 48
successful trade-outs (results of 1).
Now, for each of these 48 trade-outs, we roll 1d20:
Let's say the 48 d20 rolls yield:
- 39
results between 1 and 19: These require 39 rolls on Table 79 (Minor
Gems and Jewelry). Let's do a few example rolls on 1d4 for Table 79
and then the subsequent value rolls:
- Roll
1: (1 on d4) -> 1d6 gp = 4 gp
- Roll
2: (3 on d4) -> 1d100 + 75 gp = 23 + 75 = 98 gp
- Roll
3: (2 on d4) -> 1d100 + 25 gp = 88 + 25 = 113 gp
- ...
(and so on for 36 more rolls)
- 9
results of 20: These require 9 rolls on Table 82 (Minor Magic
Items). Let's do a few example rolls on 1d4 for Table 82:
- Roll
1: (2 on d4) -> Roll 1d6 on the Scrolls table (let's say we get a
result that corresponds to a Protection from Evil scroll).
- Roll
2: (1 on d4) -> Roll once on the Potions table (let's say we get a Potion
of Healing).
- Roll
3: (4 on d4) -> Roll 1d20 on the Remarkable Magic Items Table (Table
98) (let's say we get a Bag of Holding).
- ...
(and so on for 6 more rolls)
Gold tentatively traded out in this step: 48 * 100 gp =
4,800 gp.
Step 2: 1,000 GP Trade-Outs (49 potential)
Let's roll 49 times on 1d10. Imagine we get 4 successful
trade-outs.
Now, for each of these 4 trade-outs, we roll 1d20:
Let's say the 4 d20 rolls yield:
- 2
results between 1 and 19: These require 2 rolls on Table 80 (Medium
Gems and Jewelry). Let's do example rolls on 1d4:
- Roll
1: (3 on d4) -> 1d6 x 300 gp = 5 x 300 = 1500 gp
- Roll
2: (1 on d4) -> 1d100 gp = 72 gp
- 2
results of 20: These require 2 rolls on Table 83 (Medium Magic
Items). Let's do example rolls on 1d4:
- Roll
1: (4 on d4) -> Roll 1d20 + 20 on the Remarkable Magic Items Table
(Table 98) (let's say we get a +1 Sword).
- Roll
2: (1 on d4) -> Roll three times on the Potions table (let's say we
get two Potions of Climbing and one Potion of Invisibility).
Gold tentatively traded out in this step: 4 * 1,000 gp =
4,000 gp.
Step 3: 5,000 GP Trade-Outs (9 potential)
Let's roll 9 times on 1d10. Imagine we get 1 successful
trade-out.
Now, we roll 1d20:
Let's say the 1 d20 roll yields:
- A
result of 7 (between 1 and 19): This requires 1 roll on Table 81
(Major Gems and Jewelry). Let's do an example roll on 1d4:
- Roll
1: (4 on d4) -> 1d100 x 200 gp = 31 x 200 = 6200 gp
Gold tentatively traded out in this step: 1 * 5,000 gp =
5,000 gp.
Step 4: Calculate Remaining Gold Pieces
Total gold tentatively traded out: 4,800 gp + 4,000 gp +
5,000 gp = 13,800 gp.
Remaining gold piece value: 49,840 gp (total) - 13,800 gp
(traded out) = 36,040 gp.
Step 5: Bullet Point Summary of the Hoard
Here's a bullet point summary of the generated treasure:
- Coins:
36,040 gp (to be divided into denominations as desired).
- Gems
and Jewelry (from Table 79 - Minor): 39 items with individual values
determined by 1d6 gp, 1d100+25 gp, 1d100+75 gp, or 1d100x10 gp (example
values: 4 gp, 98 gp, 113 gp, etc.).
- Minor
Magic Items (from Table 82): 9 items determined by rolls on the
Potions table (1), Scrolls table (1d6), Magic Armor and Weapons Table
(1d6), or Remarkable Magic Items Table (1d20) (example: Protection from
Evil scroll, Potion of Healing, Bag of Holding, etc.).
- Gems
and Jewelry (from Table 80 - Medium): 2 items with individual values
determined by 1d100 gp or 1d6 x 200 gp (example values: 72 gp, 1500 gp).
- Medium
Magic Items (from Table 83): 2 items determined by rolls of three
times on the Potions table, 1d6+6 on the Scrolls table, 1d6+6 on the Magic
Armor and Weapons Table, or 1d20+20 on the Remarkable Magic Items Table
(example: +1 Sword, two Potions of Climbing, one Potion
of Invisibility).
- Gems
and Jewelry (from Table 81 - Major): 1 item with a value determined by
1d100 x 200 gp (example value: 6200 gp).
- Major
Magic Items (from Table 84): 0 items in this specific roll.
This summary provides the remaining coins and indicates the
number of items rolled from each gem/jewelry and magic item table. To get the
full details, you would need to complete all the subsequent rolls on those
tables.
Here's a bullet point
summary of the generated treasure:
- Coins:
36,040 gp
638 Platinum
Pieces (pp)
15,713 Gold
Pieces (gp)
8,445 Electrum
Pieces (ep)
89,173 Silver
Pieces (sp)
80,720 Copper
Pieces (cp)
- Gems
and Jewelry (from Table 79 - Minor): 39 items with individual values
determined by 1d6 gp, 1d100+25 gp, 1d100+75 gp, or 1d100x10 gp (example
values: 4 gp, 98 gp, 113 gp, etc.).
Okay, here are the 39 minor gems
and jewelry items listed as bullet points:
Small Emerald (138 gp)
Piece of polished Jet (2 gp)
Star Ruby (370 gp)
Carnelian (5 gp)
Small Sapphire (87 gp)
Diamond (slightly flawed) (910 gp)
Spinel (153 gp)
Bloodstone (35 gp)
Lapis Lazuli (4 gp)
Peridot (106 gp)
Jacinth (680 gp)
Chrysoprase (31 gp)
Obsidian Figurine (6 gp)
Tanzanite (174 gp)
Opal (170 gp)
Azurite (3 gp)
Topaz (119 gp)
Garnet Bracelet (220 gp)
Moonstone (34 gp)
Iolite (131 gp)
Alexandrite (830 gp)
Chalcedony (4 gp)
Amethyst (104 gp)
Aquamarine (710 gp)
Smoky Quartz (32 gp)
Hematite (5 gp)
Tourmaline (93 gp)
Fire Opal (460 gp)
Rhodochrosite (27 gp)
Pearl (small) (6 gp)
Zircon (163 gp)
Malachite Box (50 gp)
Jasper Ring (28 gp)
Piece of Shell Art (1 gp)
Tiger's Eye Brooch (26 gp)
Ivory Carving (2 gp)
Banded Agate Necklace (33 gp)
Coral Necklace (30 gp)
Amber Necklace (110 gp)
Malachite
Box (50 gp): A hinged, rectangular box measuring approximately 4 inches by 6
inches, carved from deep green malachite with swirling lighter green bands. The
lid is smooth, and the interior is unlined. It closes with a simple,
non-locking clasp made of tarnished brass.
Jasper Ring (28 gp): A thick
silver band with a single, oval cabochon-cut stone of earthy red jasper set
into it. The jasper has subtle darker brown veins running through it. The
silver shows signs of wear but is still sturdy.
Piece of Shell Art (1 gp): A
roughly circular plaque of dark wood, about 3 inches in diameter, onto which
several small, white cowrie shells have been glued in a simple, daisy-like
pattern. Some of the shells are chipped.
Tiger's Eye Brooch (26 gp): A
small, oval brooch made of simple bronze. It features a smoothly polished,
golden-brown tiger's eye cabochon that catches the light with its
characteristic shimmering band. The pin on the back is slightly bent.
Ivory Carving (2 gp): A crudely
carved figurine of a small, four-legged animal, about 2 inches long, made from
a piece of yellowish ivory. The details are basic, with roughly etched eyes and
limbs. It feels smooth but slightly oily to the touch.
Banded Agate Necklace (33 gp): A
necklace made of a simple leather cord strung with seven polished, round beads
of gray and white banded agate. The beads are about half an inch in diameter
and are evenly spaced along the cord.
Coral Necklace (30 gp): A delicate
necklace made of thin, reddish-pink coral branches, each about an inch long,
linked together with fine silver wire. The coral has a slightly rough texture
in places.
Amber Necklace (110 gp): A
necklace featuring three irregularly shaped pendants of golden amber, each
about one inch in its longest dimension. One of the pieces clearly contains the
fossilized remains of a small winged insect. The amber pieces are strung on a
sturdy hemp cord.
- Minor
Magic Items (from Table 82): 9 items determined by rolls on the
Potions table (1), Scrolls table (1d6), Magic Armor and Weapons Table
(1d6), or Remarkable Magic Items Table (1d20) (example: Protection from
Evil scroll, Potion of Healing, Bag of Holding, etc.).
11 Potions 77x2 (healing)
222 – 4 5 6 Scrolls
4
3 spells, level 1 (Detect Magic x2, Read Magic)
5 Cursed Scroll
(turn to stone)
6 Protection from
Metal Scroll (normal duration)
3 – 5 table 89 +1 Armor
444 – 3 7 18 Table 98
Pipes
of the Sewers (A)
Figurine
of the Golden Lion (A)
Gem of Seeing (A)
- Gems
and Jewelry (from Table 80 - Medium): 2 items with individual values
determined by 1d100 gp or 1d6 x 200 gp (example values: 72 gp, 1500 gp).
A well-cut iolite (78 gp)
A silver bracelet set with
moonstones (800 gp)
A sturdy bracelet made of
intricately woven silver links. Set into the bracelet are five smooth, round
moonstones, each about half an inch in diameter. The moonstones have a milky
white sheen with a subtle blue luminescence that shifts as the bracelet moves.
The clasp is a simple hook and eye.
- Medium
Magic Items (from Table 83): 2 items determined by rolls of three
times on the Potions table, 1d6+6 on the Scrolls table, 1d6+6 on the Magic
Armor and Weapons Table, or 1d20+20 on the Remarkable Magic Items Table
(example: +1 Sword, two Potions of Climbing, one Potion
of Invisibility).
2 – Scroll - 2 spells, (Polymorph Other, Animate Dead)
3 – 11 Table 89 - +2 melee weapon
- Gems
and Jewelry (from Table 81 - Major): 1 item with a value determined by
1d100 x 200 gp (example value: 6200 gp).
A Platinum Torc Inlaid with Star Sapphires: This would be a heavy, intricately crafted neck ring made of pure platinum (a very valuable metal). Inlaid within the platinum would be several large, exceptionally clear star sapphires. Star sapphires, displaying a distinct asterism (star-like effect), are highly prized. (8600 gp)
- Major
Magic Items (from Table 84): 0 items in this specific roll.