Back in the day... I bought ever issue of Dungeon Magazine I could get my hands on - starting with issue #9. I poured over those issues, reading and rereading the adventures.
One of the early adventures that has stuck in memory for all these decades is from issue #11 - Wards of the Witching Ways.
Actually, it's not the plot of the adventure that has stayed with me - oh, I remember it - two mages betting on the survival of random shipwrecked strangers - plotting and cheating against each other.It's a tournament adventure - and as such, it's an okay plot...
But what I kept coming back to was the maps - the layout of the castle: Cragrapid Keep. It has four levels, multiple entrances and many interesting connections.
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