Here's an idea (I'll get to the cleric soon, I think) that I had the other day and I want to run with it while I'm thinking about it:Lunch Hour Encounters
I was thinking the other day that I usually spend my lunch hour surfing blogs. Fulfilling, sure, but not very productive. So I thought, “What if I spent the hour writing out encounters?” I figure if I spent a fairly uninterrupted hour writing, I could get a fair amount done. So, why not?
So here's my ground rules for this project. I will spend no more than 60 minutes on a given encounter (though I may spend less, my life being what it is). If I don't finish, I don't finish. I may, at some point, go back and tie up loose ends, but I don't know that yet. I may also spend a 60 minute period or two tying the encounters together.
I haven't decided if these are going to be megadungeon encounters or outdoor encounters – maybe a little of both, I don't know. Here's the thing: I can't spend a full hour on a single room, I know that – or a single hex (unless it's like a 24 mile hex – but that's like 16 six mile hexes and...um...256 four mile hexes? Really? I could spend an hour doing that...holy cow...)
So, I guess I'm defining “encounter” as “theoretically interconnected areas”, though that may change, too...
Also, I may spend some of the hour creating a map or whatever, in which case it might just be a couple rooms, or a hex or two (depends on how inspired or uninspired I get). Then again, I might just start writing or I may use a pre-created map or something – in which case it might get long (like, if I pull off a 13 or 20 room dungeon map, I could probably stock the whole thing in an hour...I think...