Friday, March 30, 2018

OPD Review 4 - Secrets of the Old City

Secrets of the Old City by Simon Bull

This was the 2009 overall winner of the OPD contest.

The sewers of the City of the Kingdom are the ruins of the Old City, on which the new city was built. 18 numbered locations with potential expansion to other levels, or other unexplored areas, this is a decent "level 1" of a megadungeon or a one or two session sewer romp. Opponents are what you'd expect in a low level (I'd say 1-3) adventure, in, you know, the sewers.

Organization: The flow of this works better for me than the "standard format." There's an intro and "hook" first thing (top left) with the map to the right. Random encounters are at the end. Symbols on the map for common items (sluice grate, secret door, etc.). Map has a nice flow to it (no pun intended).

Clarity: Decent use of bolding for opponents. Treasure and the like is still kind of buried. Not sure how much you highlight before everything is bolded... Areas are well explained, for all of their brevity.

Usefulness: If I wanted to build a megadungeon out of OPDs, this is a strong contender for a first level (or at least part of the a first level). There's plenty of expansion points, lots of "sewer stuff" to deal with and some decent opponents. There's several reasons within the OPD itself that might make someone want to visit (training, recovery of items, other "quest" stuff).

Subjective: I get why this won the first contest. It's a really solid entry. I really like the vibe, the presentation, the contents. I might just make a pseudo-megadungeon out of this after all.

An observation...  I guess I'm a sucker for a "good map." That's a hugely subjective thing, I realize, but there's something about this map that draws me right in and makes me WANT to read the key.

Affiliate link to the 2009 OPD Compendium

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