Probably spent 20 minutes on this. Trying different brushes, different ideas. The underlying technique is still the same: tile the crosshatching as a background layer, draw the dungeon in white on another layer - use the white as a mask (matte) for the grid, outline the white in black, cover over the parts of the background I want "erased" (I prefer covering on the white layer because mistakes can easily be rectified).
Still not thrilled - I actually like my hand drawn maps better - but this is faster (especially without all the clean up of a scanned map) and pretty good. I'll work on it to make it "good enough"...
No One Rivals Doom!
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Marvel Rivals is a new hero PVP shooter. Unlike Overwatch (which it's
getting a lot of comparisons too) this one is is third person. The game
will be free ...
13 minutes ago
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