A tower dedicated to the Sea Goddess, long ago abandoned and now shunned. Once a repository of Sea Lore, apparently. 9 areas, this is really more of a location than an adventure, but it could be useful. I'd say low-mid level (like 3-5ish) maybe.
Organization: Nicely laid out - uses the standard format without any "random encounters." Serviceable.
Clarity: Clean map that makes sense. Opponents and items are UNDERLINED - good technique for highlighting without bolding everything on the page. A simple sentence (or fragment) at the top of the tower would have alleviated some (albeit very brief) confusion I had about the missing light.
Usefulness: As is... meh. No reason that some other hearty adventurous types wouldn't have tried to relocate and replace the light over the years. I'd change things up a bit and maybe have it be a random encounter, looming out of the mists in the sea, on a dark night. Maybe they crash into this uncharted mysterious island (and when they finally shove off, they discover they are somewhere else entirely in the great sea). I don't see much of a reason to "go to" this island, so... Like the drifting pirate ship a few entries ago, I might use this as a random encounter on the way to or from the Isle of Dread or when chasing Slavers...
Subjective: Perhaps building up something with the "missing light" would make this stand out to me. I really like the map, linear and boring though it might be. The writing is a little verbose for a One Pager, but gets the information across. If I do a long sea voyage, this is in, but otherwise, meh.
Affiliate link to the 2009 OPD Compendium
Meditations on the classic In Search of the Unknown (Module B1, written by
Mike Carr in 1978) module Adapted To OSR Rpg systems especially The
Adventurer, Conqueror, King Second Edition - Part Four
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In ACKS II, Level 2 of Quasqueton transitions from a military
fortification to a hostile subterranean wilderness. Wandering encounters
here are not just c...
5 hours ago

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