...always seem to spin out of control for me.
Over on one of my other blogs, Deep Chantry, I started with a pretty simple premise: I would create some content for a smallish hexcrawl. And I got about 90% done, maybe even closer to being done, and I kept fiddling, and tweaking, adding an additional location here and a new idea there.
So I thought I'd take a break. Dyson Logos gives away maps on his blog - some are just for personal use, some are for anything you want, and I thought I'd just grab one of his maps and create a small dungeon - ten or twelve rooms - something that I could bang out in a few days. And I did.
And then...
I thought about the setting - shouldn't I have some outdoor encounters to go set this little dungeon into its context? And a couple of those "encounters" became full-blown dungeons themselves. And how do you get into this little dungeon? Oh, Logos has a tower I could use - so there's another 20 or so rooms. And on and on it goes.
The Ghost Downs was born...
What started as about 4 pages describing a dozen or so rooms is now sitting at 44 pages - and that's without the covers, the legal page or the Monster Stat Blocks. Plus I think I have a dozen new monsters in there that I have to write up. That was what I did to "take a break from" the 100 or so page hexcrawl that I'm almost done with... But I did manage to insert this new project into the hexcrawl as an optional area...
And there's a half dozen or so other locations from the hexcrawl that need to be written up: some are little more than a name ("The Pile" for example) and some are 80% or more done.
And there's the huge project that started all of this: The Chantry of the Deepflame which needs one more section written and another couple editing passes...
And so it goes...
No One Rivals Doom!
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Marvel Rivals is a new hero PVP shooter. Unlike Overwatch (which it's
getting a lot of comparisons too) this one is is third person. The game
will be free ...
34 minutes ago
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