Not a spectacular sword (it's JUST a +1 sword) but the story gives me some hooks and it has a history and a small special ability that doesn't really add much to the weapon.
In addition, a lot of magic items will only be usable by characters of certain minimum levels - especially artifacts, which may fall into characters hands even at early levels - but they will not be able to use them...
Minor magic items - charms, relics, scrolls, potions, even rings - are somewhat more common, I suppose, than in "normal" campaigns (yeah, okay, is there any such thing as a normal campaign?).
In addition, I'm probably going to give some items multiple abilities - to make them more interesting. There's been a bit of chatter on Old School blogs about how mundane magic items have become in the later editions. A wand of fire is tre cool, so I'm trying to make many magic items as interesting...
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