That used to be on the opening page of Knights and Knaves Alehouse, I believe. Anyway, I believe that...mostly. I like just a little bit of epic background plot - but mostly, I like to create settings - ancient ruins, portals to the Abyss, whatever - and hope the players take the bait...
So I'm working a little more on the The Smoke Mountain Region - yeah, the link takes you back to the previous post that I've re-edited to add the new info...
2 comments:
I think of it as "story making."
We spent a three hour drive once playing the game - never rolled a die - had to stop because we came to a point where the PCs had decided to launch an ambush on a cave of giants and we needed to play out the combat. Otherwise, it was all collective story making - to a degree... I would generally lay out the options, the party would react to one of them, going their own way (of course)...
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