So, I've been procrastinating a lot of RPG stuff - well, to be fair, life is really busy, but I seem to keep up on reading the blogs...so, yeah, procrastinating. Anyway, I've got a bunch of projects in the hopper (I'm so unbelievably ADD that it's a wonder I get anything done). One of the projects that I've been mulling over, but it's been too overwhelming to work on, is my Jacob's Well region. At one point I thought I'd like to detail every building, every NPC...but that's insane (2000 NPCs anybody?). But I've been uncertain how to go about it all.
Brymstone is a bit larger than Jacob's Well. There's 57 sketched out areas that the PCs are likely to visit. I'd probably put some detailed NPCs at each location, but otherwise, I think there's just enough detail at each of the locations to be evocative enough to run the city and vamp on the details.
Tim's campaign design steps will give me a checklist to work through the region as I place locations of interest and assemble random encounter charts and the like.
This is just the kind of serendipitous conjoining of ideas that really sparks my imagination. Thanks guys for posting.
2 comments:
Glad to be of help. And glad to see someone read it. Please keep us posted how is goes.
Glad you liked Brymstone. There's lots more - a whole campaign, with stats for both Dragon Warriors and RuneQuest. But I need a couple of days to get it all scanned and clean it up.
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